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@augments ​

Indicate that a symbol inherits from, and adds to, a parent symbol.

Synonyms ​

  • extends

Syntax ​

@augments <namepath>

Overview ​

The @augments or @extends tag indicates that a symbol inherits from, and potentially adds to, a parent symbol. You can use this tag to document both class-based and prototype-based inheritance.

In JSDoc 3.3.0 and later, if a symbol inherits from multiple parents, and both parents have identically named members, JSDoc uses the documentation from the last parent that is listed in the JSDoc comment.

Examples ​

In the following example, the Duck class is defined as a subclass of Animal. Duck instances have the same properties as Animal instances, as well as a speak method that is unique to Duck instances.

Documenting a class/subclass relationship

js
/**
 * @constructor
 */
function Animal() {
    /** Is this animal alive? */
    this.alive = true;
}

/**
 * @constructor
 * @augments Animal
 */
function Duck() {}
Duck.prototype = new Animal();

/** What do ducks say? */
Duck.prototype.speak = function() {
    if (this.alive) {
        alert('Quack!');
    }
};

var d = new Duck();
d.speak(); // Quack!
d.alive = false;
d.speak(); // (nothing)

In the following example, the Duck class inherits from both the Flyable and Bird classes, both of which define a takeOff method. Because the documentation for Duck lists @augments Bird last, JSDoc automatically documents Duck#takeOff using the comment from Bird#takeOff.

Multiple inheritance with duplicated method names

js
/**
 * Abstract class for things that can fly.
 * @class
 */
function Flyable() {
    this.canFly = true;
}

/** Take off. */
Flyable.prototype.takeOff = function() {
    // ...
};

/**
 * Abstract class representing a bird.
 * @class
 */
function Bird(canFly) {
    this.canFly = canFly;
}

/** Spread your wings and fly, if possible. */
Bird.prototype.takeOff = function() {
    if (this.canFly) {
        this._spreadWings()
            ._run()
            ._flapWings();
    }
};

/**
 * Class representing a duck.
 * @class
 * @augments Flyable
 * @augments Bird
 */
function Duck() {}

// Described in the docs as "Spread your wings and fly, if possible."
Duck.prototype.takeOff = function() {
    // ...
};